Automobilista 2
What is Automobilista 2?
Automobilista 2 is a motorsport racing simulator game created by Reiza Studios, under the lead of Renato Simioni. The game was initially released as an Early Access title on March 31, 2020, via Steam, with the official V1.0 release taking place on June 30, 2020. Automobilista 2 features a wide variety of cars and tracks. Its main focus is on Brazilian content, which includes licensed Brazilian racing series such as Stock Car Brazil and Copa Truck. There is also an emphasis on Formula racing cars of many different eras, and includes licensed and generic vehicles. Other racing classes represented in Automobilista 2 include, but are not limited to: Retro touring cars, 1990s American open-wheel cars, GT3 and karts. Automobilista 2 supports VR, triple screen and full motion racing simulator setups. [1]
Weather
Weather Slots
- Recommendation: 2-3 Slots at 2x (ie. 30min slots) Weather Progression
- Default is Sync To Race (fit all slots in session) but if you're racing sprints weather may change too fast
- So 30min slots (2x speed) gives a nice gradual progression of weather
Graphics
Aliasing, Shimmering, and Artifacting
Things we're trying to solve:
- Concrete barriers have aliasing
- Metal barriers have shimmering
- Mesh fences have artifacting or "wavy" visuals
Configurations:
- Default:
- In-Game: Medium Multisample Anti-Aliasing (MSAA):
- Exhibits significant aliasing, some shimmering, some artifacting
- In-Game: Medium Multisample Anti-Aliasing (MSAA):
- Best Image Quality:
- Driver Enhanced Supersampling using NVIDIA Profile Inspector
- In-Game: MSAA Medium
- Driver:
- Antialiasing - Mode: Enhance
- Antialiasing - Setting: 8xS [Combined: 1x2 SS + 4x MS]
- Antialiasing - Transparency Supersample: 8x Sparse Grid Supersampling
- Driver Enhanced Supersampling using NVIDIA Profile Inspector
Aliased Shadows
- This appears to be a limitation of the shadows implementation. It's trivially optimized but has to be done by the developers and comes with a performance hit.
- No antialiasing techniques seem to have an improvement effect on Madness Engine shadows
Force Feedback
- Use Custom FFB Files Eg. rFuktor Ultimate Evo Tune by Kuku
- On a SimuCube 2 Pro, with default True Drive profile, Default and Default+ in-game FFB profiles are unacceptable for the overly harsh, indecipherable vibrations delivered.
- Steering forces are okay, but there's something else that, even now, I don't understand what it's trying to convey. It's not from FX either.
Peripherals
TrackIR Head Tracking
- Must run in VR mode (might be Steam VR only)
- Must be in Helmet view, not just in Cockpit view. Don't worry, no visible helmet or other visual obstructions.
- Works great other than those things