Automatic AI - Performance-based Dynamic AI Scaling: Revision history

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21 January 2025

  • curprev 23:4623:46, 21 January 2025โ€Ž Shovas talk contribsโ€Ž 4,045 bytes +4,045โ€Ž Created page with "== How AI Should Actually Work == '''''A performance-driven solution for automatic, accurate, real-time player-matching AI difficulty leveling''''' === Premise === * You are role-playing a professional race driver * You are racing at a professional level which means you have the experience, skill, and driving license to compete at the level the sim presents * That means that, whatever your skill level, that is the skill level the AI should be: Instead of you matching..."