Project Cars 2: Difference between revisions
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(Created page with "Category: Driving Sims Category: Project Cars 2 ''By Shovas / 2024-04-21 / [https://selah.ca/secrets-of-project-cars-2/ Original Article]'' Secrets of Project Cars 2: Tips, tricks, resources, and other helpful information. * You really should be using Christiaan’s Pure FFB. It appears to be the best attempt at improving FFB. ** You probably need a lot of smoothing on direct drive wheels ** See my AccuForce ffb settings in this post ** Alterna...") |
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[[Category: Driving Sims]] [[Category: Project Cars 2]] | [[Category: Driving Sims]] [[Category: Project Cars 2]] [[Category: Simulation]] | ||
''By [[User: Shovas|Shovas]] / 2024-04-21 / [https://selah.ca/secrets-of-project-cars-2/ Original Article]'' | ''By [[User: Shovas|Shovas]] / 2024-04-21 / [https://selah.ca/secrets-of-project-cars-2/ Original Article]'' | ||
Revision as of 18:05, 2 July 2024
By Shovas / 2024-04-21 / Original Article
Secrets of Project Cars 2: Tips, tricks, resources, and other helpful information.
- You really should be using Christiaan’s Pure FFB. It appears to be the best attempt at improving FFB.
- You probably need a lot of smoothing on direct drive wheels
- See my AccuForce ffb settings in this post
- Alternatively, if you have native telemetry ffb with your wheel (something like AccuForce SimCommander’s Steering Feedback Foundation, iRacing’s irFFB, etc.) then these tend to be ‘cleaner’ ffb signals in my experience.
- TrackIR works:
- Must launch using Steam VR launch mode
- Must use Helmet view
- You can disable the helmet visual so it looks just like Cockpit view