SHO Specialfx: Difference between revisions
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== Overview == | |||
* '''Description:''' | * '''Description:''' | ||
** Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc. | ** Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc. | ||
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*** Technically speaking, the default 75% grip levels for rain in GTR2 are roughly accurate for racing tarmac but there's other variables at play, including tyre wet grip curves, that make it feel overly slippery so grip level are increased until it feels about right. | *** Technically speaking, the default 75% grip levels for rain in GTR2 are roughly accurate for racing tarmac but there's other variables at play, including tyre wet grip curves, that make it feel overly slippery so grip level are increased until it feels about right. | ||
*** Some parameters may be overridden in Location GDB files (eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB | *** Some parameters may be overridden in Location GDB files (eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB | ||
== Scratchpad == | |||
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Revision as of 20:08, 11 August 2024
Overview
- Description:
- Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc.
- Download:
- Details:
- Bumps and Bounces:
- Defaults reduced so that bumps aren't transmitted as intensely to ffb and bouncing in cars are reduced (eg. long straight at Magny-Cours)
- Some parameters may be overridden in Location GDB files (eg. RoadBumpAmp, RoadBumpLen) and so you'll need to modify the GDB
- Grip:
- Rain grip levels increased so that rain driving can be challenging but still enjoyable
- Technically speaking, the default 75% grip levels for rain in GTR2 are roughly accurate for racing tarmac but there's other variables at play, including tyre wet grip curves, that make it feel overly slippery so grip level are increased until it feels about right.
- Some parameters may be overridden in Location GDB files (eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB
- Bumps and Bounces: