SHO Specialfx: Difference between revisions
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== Overview == | == Overview == | ||
* '''Latest Release: 2024-08-23''' | |||
** Further increases to WetGrip params for improved rain racing car behaviour | |||
* '''Description:''' | * '''Description:''' | ||
** Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc. | ** Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc. | ||
Line 8: | Line 10: | ||
** '''Bumps and Bounces:''' | ** '''Bumps and Bounces:''' | ||
*** Defaults reduced so that bumps aren't transmitted as intensely to ffb and bouncing in cars are reduced (eg. long straight at Magny-Cours) | *** Defaults reduced so that bumps aren't transmitted as intensely to ffb and bouncing in cars are reduced (eg. long straight at Magny-Cours) | ||
*** Some parameters may be overridden in Location GDB file (ie. mods, eg. RoadBumpAmp, RoadBumpLen) and so you'll need to modify the GDB | *** Some parameters may be overridden in Location GDB file (ie. mods, eg. RoadBumpAmp, RoadBumpLen) and so you'll need to modify the GDB in those cases | ||
** '''Grip:''' | ** '''Grip:''' | ||
*** Rain grip levels increased so that rain driving can be challenging but still enjoyable | *** Rain grip levels increased so that rain driving can be challenging but still enjoyable | ||
*** | *** I had thought the default 75% grip levels for rain in GTR2 were roughly accurate for racing tarmac but there's other variables at play, including tyre wet grip curves, that make it feel overly slippery so grip level are increased until it feels about right for wet racing behaviour such as braking distances, mid corner understeer, and corner exit wheel spin. | ||
*** Some parameters may be overridden in Location GDB files (ie. mods, eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB | *** Some parameters may be overridden in Location GDB files (ie. mods, eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB in those cases | ||
* '''Releases:''' | |||
** 2024-08-11 | |||
*** Initial release with reduced bumps and bounces and increased WetGrip params for improved rain racing car behaviour | |||
== Scratchpad == | == Scratchpad == |
Revision as of 02:53, 24 August 2024
Overview
- Latest Release: 2024-08-23
- Further increases to WetGrip params for improved rain racing car behaviour
- Description:
- Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc.
- Download:
- Details:
- Bumps and Bounces:
- Defaults reduced so that bumps aren't transmitted as intensely to ffb and bouncing in cars are reduced (eg. long straight at Magny-Cours)
- Some parameters may be overridden in Location GDB file (ie. mods, eg. RoadBumpAmp, RoadBumpLen) and so you'll need to modify the GDB in those cases
- Grip:
- Rain grip levels increased so that rain driving can be challenging but still enjoyable
- I had thought the default 75% grip levels for rain in GTR2 were roughly accurate for racing tarmac but there's other variables at play, including tyre wet grip curves, that make it feel overly slippery so grip level are increased until it feels about right for wet racing behaviour such as braking distances, mid corner understeer, and corner exit wheel spin.
- Some parameters may be overridden in Location GDB files (ie. mods, eg. RoadWetGrip, AIWetGrip) and so you'll need to modify the GDB in those cases
- Bumps and Bounces:
- Releases:
- 2024-08-11
- Initial release with reduced bumps and bounces and increased WetGrip params for improved rain racing car behaviour
- 2024-08-11