3DSimEd: Difference between revisions
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=== Fixing Distorted Mirrors === | === Fixing Distorted Mirrors === | ||
* [https://www.overtake.gg/threads/help-with-3dsimed-to-edit-a-mod-cars-mirror-and-export-again.265572/ | * [https://www.overtake.gg/threads/help-with-3dsimed-to-edit-a-mod-cars-mirror-and-export-again.265572/ Help with 3DSimEd to edit a mod car's mirror and export again] - Helpful post with steps and other helpful info in the thread | ||
Help with 3DSimEd to edit a mod car's mirror and export again] - Helpful post with steps and other helpful info in the thread | |||
TODO | TODO |
Revision as of 22:46, 3 September 2024
Description
3DSimED is a Windows DirectX application allowing the creation and visualization of models from many racing sim formats.
Models can be exported to Assetto Corsa, Automobilista, rFactor 2 (and 1), GTR2, Race 07, GTL, N2003 and many other games.
Sim formats which can be imported include Grid Legends cars, Grid2019 cars, Forza Horizon 4 cars, F1-2021, F1-2020, F1-2019, F1 2018, F1 2017, Forza 7, Forza Apex, Forza Horizon 3, F1-2016, rFactor2, Assetto Corsa, Grid AutoSport,F1-2010 to F1-2020, NFS Shift, DIRT, GRID, Race 07, GTR Evolution, STCC The Game, GTR2, rFactor, GTL, GTR, Papyrus Nascar 2003 & Grand Prix Legends (GPL), Formula 1 2002 (F1 2002).
3DSimED can also read & write OBJ, FBX, Collada DAE, 3DSMax .3DS, SketchUp .SKP, allowing data to be exchanged with many 3D editors and also applications such as KsEditor the Assetto Corsa editor.
- Description from http://sim-garage.co.uk/
Resources
- 3DSimEd
- Homepage
- App Help (In-app Help Exported to PDF Using Its Own Print Functionality)
- 01 3DSimEd 3.1 - 3DSimEd3 Introduction.pdf - New Features, UI Guide, Ribbon Interface, Context Editing, Edit Face Pane, Vertex Edit Pane, Material Edit Pane, Object Instance Edit Pane, Working With Different Sims
- 02 3DSimEd 3.1 - Function Reference.pdf - File Menu, Home Menu, Export Menu, Primitives Menu, Edit Menu, View Menu, Display Menu, Tools Menu, Help Menu
- 03 3DSimEd 3.1 - User DirectX Shaders.pdf - How To Create User DirectX Shaders
- Editing Guides:
- Help and How To
Notes
- I hope this page helps but I'm writing it from a GTR2-centric perspective. Still, for 3DSimEd, it should still largely apply for other supported sims.
How Tos
Basic Operation
- Importing a Model:
- Import > Navigate to .CAR file > Open
- Viewing a Model:
- Rotate Model: Click and drag
- Zoom: Mouse Wheel
Import a Car to 3DSimEd
- Import (top toolbar)
- Navigate to and select your car's .CAR file
- Ex. GTR2: 14068_G2_BMW_M3GTR.car in GameData\Teams\24H\BMW M3GTR Teams\0815 Motorsport\
- Click Open: The car should display
Select Objects On Car
- Object By Name
- Click on an object: The moves to and highlights the object
- Click OK: Dismisses the object selection dialog and opens an object properties dialong on the right-hand side
Editing Object Properties
- Select an Object: Opens "Object Instance Edit" dialog on right-hand side
Exporting and Repackaging an Updated Car
TODO
Fixing Distorted Mirrors
- Help with 3DSimEd to edit a mod car's mirror and export again - Helpful post with steps and other helpful info in the thread
TODO
Object Properties Glossary
TODO
Materials
TODO
Shaders
TODO