RFactor 1: Difference between revisions

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Unless otherwise stated, this page deals with vanilla Steam rFactor 1 (v1.255g) as of 2024-02-27.
Unless otherwise stated, this page deals with vanilla Steam rFactor 1 (v1.255g) as of 2024-02-27.
== NVIDIA Profile ==
* Antialiasing compatibility: 0x004412C1 (Diablo III)
* Antialiasing - Mode: Enhance
* Antialiasing – Setting: 8xS [Combined: 1×2 SS + 4x MS]
* Antialiasing - Transparency Multisampling: Enabled
* Antialiasing – Transparency Supersampling: 8x Sparse Grid Supersampling
* Anisotropic filtering mode: User-defined / Off
* Anisotropic filtering setting: 16x
* Texture filtering – Quality: High quality


== Steering Wheel Rotation ==
== Steering Wheel Rotation ==

Revision as of 08:06, 28 February 2024

Rfactor 1

Unless otherwise stated, this page deals with vanilla Steam rFactor 1 (v1.255g) as of 2024-02-27.

NVIDIA Profile

  • Antialiasing compatibility: 0x004412C1 (Diablo III)
  • Antialiasing - Mode: Enhance
  • Antialiasing – Setting: 8xS [Combined: 1×2 SS + 4x MS]
  • Antialiasing - Transparency Multisampling: Enabled
  • Antialiasing – Transparency Supersampling: 8x Sparse Grid Supersampling
  • Anisotropic filtering mode: User-defined / Off
  • Anisotropic filtering setting: 16x
  • Texture filtering – Quality: High quality

Steering Wheel Rotation

UserData\User\Controller.ini:

Steering Wheel Range="900" // Degrees of rotation of in-game steering wheel

Default: 270

Steering Center Deadzone

Try these in Controller.ini:

FFB steer force neutral range="0.00450" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

FFB steer force neutral function="1.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new

TrackIR Tracking Speed

Glance Angle="2.50000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

Default: 0.75000

Borderless Windowed Mode

Use Borderless Gaming 9.5.6+ to enable a true borderless windowed mode

You can select Windowed mode in the graphics options app but it still leaves borders, a title bar, and the bottom and right of the screen are cut off.

RealFeel FFB

  • Warning: If you have a strong wheel that might hurt you from unexpected movements, lower its max strength to a safe level (I lowered mine to 50% on a 25Nm SimuCube 2 Pro)
  • Critical: Set Steer Ratio Speed="0.00000" in UserData\User\Controller.ini or RealFeel will deliver crazy jolty ffb to your wheel and you'll think RealFeel is bad
  • Not sure this is related but set Speed Sensitive Steering="0.00000" in UserData\User\Controller.ini to avoid magic automatic steering that will throw you off and think something's wrong with RealFeel
  • Download RealFeelPlugin.dll (here or here)
    • Possibly helpful tutorial here
  • Place RealFeelPlugin.dll in rFactor\Plugins
  • Start game, get out on track, and immediately exit: A rFactor\RealFeelPlugin.ini will be generated that you can tweak
    • You can't just copy&paste in your own RealFeelPlugin.ini before a first run with RealFeelPlugin.dll, apparently, at least I wasn't getting any steering forces until I deleted my ini, started the game, got out on track, immediately exited, RealFeelPlugin.ini was generated, and it then it started working.
  • SteerForceInputMax:
    • It seeems this must be SteerForceInputMax=-65535.000000 (+/- if you wheel pulls the wrong way) or you don't get any steering forces at all

Notes:

  • Confirmed: Controller.ini Neutral Range affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Neutral Function affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Force Exponent affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Grip Weight affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Grip Factor affects RealFeel even at 0% Mix 240228