RaceRoom Racing Experience: Difference between revisions

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== Force Feedback ==
== Force Feedback ==


* Really quite impressive these days. Might be better than rFactor 1, original Assetto Corsa, and different but comparable to Assetto Corsa Competizione. -Shovas, SimuCube 2 Pro
* Really quite impressive these days. Might be better than rFactor 1, original Assetto Corsa, and different but comparable in quality to Assetto Corsa Competizione. -Shovas, SimuCube 2 Pro


== Adaptive AI ==
== Adaptive AI ==

Revision as of 04:18, 3 July 2024

Force Feedback

  • Really quite impressive these days. Might be better than rFactor 1, original Assetto Corsa, and different but comparable in quality to Assetto Corsa Competizione. -Shovas, SimuCube 2 Pro

Adaptive AI

  • Overview
    • Adaptive AI adjusts the AI difficulty level for the current car/track combo by comparing the player's average lap over the last 10 laps against AI grid's average fastest lap
  • Tips
    • Quickly Training the Adaptive AI:
      • Run a number of short 10min races to quickly train the AI
      • Skip practice and qualifying if you already know the track to get through it more quickly
      • Skipping qualifying should be fine as Adaptive AI only trains on Race session lap times
  • Tools
    • The Adaptive AI Primer tool can be used to 'seed' the laptimes data used by Adaptive AI which may help speed up the process of adapting
  • Caveats
    • How Adaptive AI was designed to be trained:
      • Run multiple races at the same track
      • Run multiple races with the same car class
      • But, if you're in a new car class or at a new track, it will use average laptimes for the car class or track you've raced before
      • Worst case scenario you're at a new car/track combo and there's no average laptimes. It's not clear what happens in this case but it's likely it completely breaks as it has no car or track to grab laptimes from to adjust Adaptive AI.
  • Quotes
    • From this post
      • "The AAI works by comparing the average fastest lap of the AI grid to the players average lap over the last 10 laps."
      • "So you need to run enough laps for the grid to get spaced out a bit. otherwise they're being held up either by the player or other AI."
      • "4-5 laps is usually enough to get a decent lap-time for the AI."
      • "The player has to run at race-pace during this as well, otherwise the player average will plummet and the whole thing will be for naught."
      • "It will take a few attempts before the AI starts getting up to speed. So do one track/car combo repeatedly until it's up to speed."
      • "Then switch to the next. Rinse and repeat until you have 4-5 tracks done with that class, and by then the law of averages should mean any new track will start in roughly the right place."
      • "Yes, [Adaptive AI] only trains during race-sessions. And yes, you do have to have AI on-track for it to work."
      • "If the AI can't find info on that particular track, it'll take the average of all the tracks you've done with that particular car-class. And vice-versa for new cars on a track you've already run with a different class."
      • "The more tracks you've done, the bigger the chance the adaptive AI will hit the right spot in the first try. Which is where the 4-5 tracks needed come in."