GTR2 Graphics Optimization: Difference between revisions
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(Created page with "__TOC__ == Scratchpad == <pre><nowiki> 240616 Testing performance for FIA GT 2004 30 AI at Spa 2004 - Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500 - Seems normal enough Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously." - Some trees are sort of flashing at Spa - Nah, this problem seems to be about the angle you're looking at the tre...") |
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241010 | |||
Testing Graphics Options at Jacarepaguá for effect on jittery frame times | |||
- 2004 NGT Porsche GT3-RSRPrivate Practice, Clear, 1pm | |||
- Max (Custom): 5ms - 17ms | |||
- Max ~ -Compressed Textures (PLR) | |||
10-10-2024, 21:07:56 GTR2.exe benchmark completed, 7653 frames rendered in 85.032 s | |||
Average framerate : 90.0 FPS | |||
Minimum framerate : 88.2 FPS | |||
Maximum framerate : 90.9 FPS | |||
1% low framerate : 59.8 FPS | |||
0.1% low framerate : 41.6 FPS | |||
- Full: 8ms - 15ms | |||
- High: | |||
- Medium: 8ms - 15ms1` | |||
- Low: | |||
10-10-2024, 20:45:47 GTR2.exe benchmark completed, 17811 frames rendered in 197.891 s | |||
Average framerate : 90.0 FPS | |||
Minimum framerate : 88.4 FPS | |||
Maximum framerate : 90.9 FPS | |||
1% low framerate : 62.4 FPS | |||
0.1% low framerate : 43.9 FPS | |||
- Low + Custom Low Video | |||
10-10-2024, 20:49:39 GTR2.exe benchmark completed, 7790 frames rendered in 86.547 s | |||
Average framerate : 90.0 FPS | |||
Minimum framerate : 88.5 FPS | |||
Maximum framerate : 90.8 FPS | |||
1% low framerate : 65.1 FPS | |||
0.1% low framerate : 43.9 FPS | |||
- Low ~ +Level of Detail Bias 75% -High Detail Wheels -Super Fidelity Replays -High Resolution Car Livery -High Resolution Cockpit | |||
10-10-2024, 20:54:27 GTR2.exe benchmark completed, 8823 frames rendered in 98.031 s | |||
Average framerate : 90.0 FPS | |||
Minimum framerate : 88.5 FPS | |||
Maximum framerate : 90.8 FPS | |||
1% low framerate : 64.3 FPS | |||
0.1% low framerate : 46.9 FPS | |||
Low ~ -Replays -Record Best Lap -Timestamp Replays +Replay Fidelity Minimum | |||
10-10-2024, 20:58:34 GTR2.exe benchmark completed, 7320 frames rendered in 81.328 s | |||
Average framerate : 90.0 FPS | |||
Minimum framerate : 88.8 FPS | |||
Maximum framerate : 90.9 FPS | |||
1% low framerate : 60.9 FPS | |||
0.1% low framerate : 46.7 FPS | |||
=== | |||
240616 | 240616 | ||
Latest revision as of 21:41, 11 October 2024
Scratchpad
=== 241010 Testing Graphics Options at Jacarepaguá for effect on jittery frame times - 2004 NGT Porsche GT3-RSRPrivate Practice, Clear, 1pm - Max (Custom): 5ms - 17ms - Max ~ -Compressed Textures (PLR) 10-10-2024, 21:07:56 GTR2.exe benchmark completed, 7653 frames rendered in 85.032 s Average framerate : 90.0 FPS Minimum framerate : 88.2 FPS Maximum framerate : 90.9 FPS 1% low framerate : 59.8 FPS 0.1% low framerate : 41.6 FPS - Full: 8ms - 15ms - High: - Medium: 8ms - 15ms1` - Low: 10-10-2024, 20:45:47 GTR2.exe benchmark completed, 17811 frames rendered in 197.891 s Average framerate : 90.0 FPS Minimum framerate : 88.4 FPS Maximum framerate : 90.9 FPS 1% low framerate : 62.4 FPS 0.1% low framerate : 43.9 FPS - Low + Custom Low Video 10-10-2024, 20:49:39 GTR2.exe benchmark completed, 7790 frames rendered in 86.547 s Average framerate : 90.0 FPS Minimum framerate : 88.5 FPS Maximum framerate : 90.8 FPS 1% low framerate : 65.1 FPS 0.1% low framerate : 43.9 FPS - Low ~ +Level of Detail Bias 75% -High Detail Wheels -Super Fidelity Replays -High Resolution Car Livery -High Resolution Cockpit 10-10-2024, 20:54:27 GTR2.exe benchmark completed, 8823 frames rendered in 98.031 s Average framerate : 90.0 FPS Minimum framerate : 88.5 FPS Maximum framerate : 90.8 FPS 1% low framerate : 64.3 FPS 0.1% low framerate : 46.9 FPS Low ~ -Replays -Record Best Lap -Timestamp Replays +Replay Fidelity Minimum 10-10-2024, 20:58:34 GTR2.exe benchmark completed, 7320 frames rendered in 81.328 s Average framerate : 90.0 FPS Minimum framerate : 88.8 FPS Maximum framerate : 90.9 FPS 1% low framerate : 60.9 FPS 0.1% low framerate : 46.7 FPS === 240616 Testing performance for FIA GT 2004 30 AI at Spa 2004 - Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500 - Seems normal enough Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously." - Some trees are sort of flashing at Spa - Nah, this problem seems to be about the angle you're looking at the tree at Defviews.cam - LODMultiplier=(1.00000) - 1.25: Same lod, draw distance, pop-in === 240616 Testing performance for FIA GT 2004 30 AI at Donington GP 2004 Shovas.PLR Rearview Back Clip="5000.00000" - 0.00: +/- 0% FPS, no effect, so 5000 ok Defviews.cam - LODMultiplier=(8.00000) - 1.0: Double FPS ~100 to ~200 - 2.0: -12% FPS (~200 to ~175), fixes all pop-in issues - May be acceptable but try CrewChief.ini graphicsRearViewLODMultiplier first - LODMultiplier=2.0 with default ClipPlanes and graphicsForceTrackLODOut=2500 - 2.0: -20% FPS (~200 to ~160 lows), solved shadow pop-in though - 1.25: -10% FPS (~200 to 180 lows), shadow pop-in distance increased (good) - 1.5: -15% FPS (~200 to 170 lows), shadow pop-in distance increased (good) - 1.75: -20% FPS (~200 to 160 lows), shadow pop-in distance increased (good) - Conclusion: Not worth the FPS loss I guess and it was just the one front straight build as seen from the back straight at quite a distance so meh - ClipPlanes=(0.17500, *100000.000000*) - 50000: Same lod, draw distance, and fps that I can see - 25000: +5% FPS maybe (~200 to ~210), same lod and draw distance - 12500: same lod and draw distance - 6250: same lod and draw distance ^ If this is meters then it makes sense why it's so much lower than 100000 - 3125: same lod and draw distance - 1562.5: same lod and draw distance - 781.25: same lod and draw distance - 390.625: same lod and draw distance ^ CrewChief.ini graphicsForceTrackLODOut=2500 may be overriding this - 195.3125: same lod and draw distance - 10.00: same lod and draw distance ^ Again with graphicsForceTrackLODOut=0: Yes, same pop-in symptoms ^ ClipPlanes(..., 2500): Hm, no, same pop-in symptoms ^ ClipPlanes(..., 5000): Same pop-in symptoms ^ So ClipPlanes(.., N) is not the same as CrewChief.ini graphicsForceTrackLODOut ^ I probably confused ClipPlanes behaviour when testing it alongside PLR LODMultiplier ^ graphicsForceTrackLODOut is still needed ^ Is ClipPlanes(.., N) still needed? No, back to default (500) and graphicsForceTrackLODOut=2500, and everything's fine. - I may have been seeing effects with ClipPlanes on a drop without CCGEP CrewChief.ini - graphicsRearViewLODMultiplier = 8.000000 - 1.0: No significant change +/- to FPS - graphicsForceTrackLODOut = 0.0 - =5000: -20% FPS (~200 to ~160), fixes pop-in objects, does not fix shadow pop-in - =2500: +5% FPS maybe (~200 to ~210), fixes pop-in objects, does not fix shadow pop-in