RFactor 1: Difference between revisions
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* '''Critical''': Set Steer Ratio Speed="0.00000" in UserData\User\Controller.ini or RealFeel will deliver crazy jolty ffb to your wheel and you'll think RealFeel is bad | * '''Critical''': Set Steer Ratio Speed="0.00000" in UserData\User\Controller.ini or RealFeel will deliver crazy jolty ffb to your wheel and you'll think RealFeel is bad | ||
* Not sure this is related but set Speed Sensitive Steering="0.00000" in UserData\User\Controller.ini to avoid magic automatic steering that will throw you off and think something's wrong with RealFeel | * Not sure this is related but set Speed Sensitive Steering="0.00000" in UserData\User\Controller.ini to avoid magic automatic steering that will throw you off and think something's wrong with RealFeel | ||
* Download RealFeelPlugin.dll ([https://www.racedepartment.com/downloads/realfeel-for-rfactor1.16548/ here] or [https://www.racedepartment.com/threads/rfactor-better-ffb-tutorial.24307/ here]) | * '''Download RealFeelPlugin.dll''' ([https://www.racedepartment.com/downloads/realfeel-for-rfactor1.16548/ here] or [https://www.racedepartment.com/threads/rfactor-better-ffb-tutorial.24307/ here]) | ||
** Very helpful parameter descriptions [https://www.racedepartment.com/threads/realfeel-settings-and-discussion.107251/page-2#post-2101592 here] | ** Very helpful parameter descriptions [https://www.racedepartment.com/threads/realfeel-settings-and-discussion.107251/page-2#post-2101592 here] | ||
** Possibly helpful tutorial [https://www.racedepartment.com/threads/rfactor-better-ffb-tutorial.24307/ here] | ** Possibly helpful tutorial [https://www.racedepartment.com/threads/rfactor-better-ffb-tutorial.24307/ here] | ||
* Place RealFeelPlugin.dll in rFactor\Plugins | * '''Place RealFeelPlugin.dll in rFactor\Plugins''' | ||
* | * St'''art game, get out on track, and immediately exit''': A rFactor\RealFeelPlugin.ini will be generated that you can tweak | ||
** You can't just copy&paste in your own RealFeelPlugin.ini before a first run with RealFeelPlugin.dll, apparently, at least I wasn't getting any steering forces until I deleted my ini, started the game, got out on track, immediately exited, RealFeelPlugin.ini was generated, and it then it started working. | ** You can't just copy&paste in your own RealFeelPlugin.ini before a first run with RealFeelPlugin.dll, apparently, at least I wasn't getting any steering forces until I deleted my ini, started the game, got out on track, immediately exited, RealFeelPlugin.ini was generated, and it then it started working. | ||
* SteerForceInputMax: | * '''SteerForceInputMax''': | ||
** This is just Controller.ini "Steer Force Input Max" (11500) with a flipped +/- in RealFeelPlugin.ini if your wheel is pulling the wrong way | ** This is just Controller.ini "Steer Force Input Max" (11500) with a flipped +/- in RealFeelPlugin.ini if your wheel is pulling the wrong way | ||
* FFB Gain (Controller.ini) | * '''FFB Gain (Controller.ini)''' | ||
** Controls overall FFB strength | ** Controls overall FFB strength | ||
** This means that the same master strength number in RealFeelPlugin.ini, 1500, is equivalent to 100% Strength * FFB Gain. So if FFB Gain were 0.5 then 1500 would now represent 50% FFB strength. | ** This means that the same master strength number in RealFeelPlugin.ini, 1500, is equivalent to 100% Strength * FFB Gain. So if FFB Gain were 0.5 then 1500 would now represent 50% FFB strength. | ||
* FFBMixerRealFeelPercent: | * '''FFBMixerRealFeelPercent''': | ||
** This mixes RealFeel FFB (steering forces) into original FFB (ie. Controller.ini) | ** This mixes RealFeel FFB (steering forces) into original FFB (ie. Controller.ini) | ||
** At 0% there is no RealFeel FFB steering forces, it's all original FFB steering forces | ** At 0% there is no RealFeel FFB steering forces, it's all original FFB steering forces | ||
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** Regardless, all FFB Effects from Controller.ini are always present in the FFB (eg. Steer Vibe, Brake Vibe, Throttle Vibe, Friction, Damper, Rumble Strip, Jolt) | ** Regardless, all FFB Effects from Controller.ini are always present in the FFB (eg. Steer Vibe, Brake Vibe, Throttle Vibe, Friction, Damper, Rumble Strip, Jolt) | ||
*** Use FFB Effects Level to control the presence of these effects in FFB | *** Use FFB Effects Level to control the presence of these effects in FFB | ||
* Forces: | * '''Forces''': | ||
** All forces besides SteerForceMaxInput are relative to 1500 (100% FFB). Do not confuse with 11500. | ** All forces besides SteerForceMaxInput are relative to 1500 (100% FFB). Do not confuse with 11500. | ||
** All other forces are inverted compared to 1500 | ** All other forces are inverted compared to 1500 | ||
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*** If you want more strength, raise the force value in the same way (ie. 80% FFB = 1500 / 0.8 = 1875) | *** If you want more strength, raise the force value in the same way (ie. 80% FFB = 1500 / 0.8 = 1875) | ||
*** You will increasingly get ffb clipping as you approach 1500 and lower | *** You will increasingly get ffb clipping as you approach 1500 and lower | ||
* Parking Lot Forces: | * '''Parking Lot Forces''': | ||
** Also relative to 1500 except when in the garage or stepping on the brake it feels like 100% FFB resistance | ** Also relative to 1500 except when in the garage or stepping on the brake it feels like 100% FFB resistance | ||
Revision as of 08:43, 29 February 2024
Rfactor 1
Unless otherwise stated, this page deals with vanilla Steam rFactor 1 (v1.255g) as of 2024-02-27.
NVIDIA Profile
- Antialiasing compatibility: 0x004412C1 (Diablo III)
- Antialiasing - Mode: Override
- Disable in-game Antialiasing using GTR2Config.exe
- Antialiasing – Setting: 8xS [Combined: 1×2 SS + 4x MS]
- Antialiasing - Transparency Multisampling: Enabled
- Antialiasing – Transparency Supersampling: 8x Sparse Grid Supersampling
- Anisotropic filtering mode: User-defined / Off
- Anisotropic filtering setting: 16x
- Texture filtering – Quality: High quality
Steering Wheel Rotation
UserData\User\Controller.ini:
Steering Wheel Range="900" // Degrees of rotation of in-game steering wheel
Default: 270
Steering Center Deadzone
Try these in Controller.ini:
FFB steer force neutral range="0.00450" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function="1.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
TrackIR Tracking Speed
Glance Angle="2.50000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)
Default: 0.75000
Borderless Windowed Mode
Use Borderless Gaming 9.5.6+ to enable a true borderless windowed mode
You can select Windowed mode in the graphics options app but it still leaves borders, a title bar, and the bottom and right of the screen are cut off.
Loss of FFB or Suddenly Weak FFB
Try:
- Restart session and/or restart rFactor
- Map a key to the Reset FFB bind and use it when sitting in the cockpit
RealFeel FFB
- Warning: If you have a strong wheel that might hurt you from unexpected movements, lower its max strength to a safe level (I lowered mine to 50% on a 25Nm SimuCube 2 Pro). Once you're satisfied, you can return to 100% for your wheel and adjust the strength in game, or whatever your preference is.
- Critical: Set Steer Ratio Speed="0.00000" in UserData\User\Controller.ini or RealFeel will deliver crazy jolty ffb to your wheel and you'll think RealFeel is bad
- Not sure this is related but set Speed Sensitive Steering="0.00000" in UserData\User\Controller.ini to avoid magic automatic steering that will throw you off and think something's wrong with RealFeel
- Download RealFeelPlugin.dll (here or here)
- Place RealFeelPlugin.dll in rFactor\Plugins
- Start game, get out on track, and immediately exit: A rFactor\RealFeelPlugin.ini will be generated that you can tweak
- You can't just copy&paste in your own RealFeelPlugin.ini before a first run with RealFeelPlugin.dll, apparently, at least I wasn't getting any steering forces until I deleted my ini, started the game, got out on track, immediately exited, RealFeelPlugin.ini was generated, and it then it started working.
- SteerForceInputMax:
- This is just Controller.ini "Steer Force Input Max" (11500) with a flipped +/- in RealFeelPlugin.ini if your wheel is pulling the wrong way
- FFB Gain (Controller.ini)
- Controls overall FFB strength
- This means that the same master strength number in RealFeelPlugin.ini, 1500, is equivalent to 100% Strength * FFB Gain. So if FFB Gain were 0.5 then 1500 would now represent 50% FFB strength.
- FFBMixerRealFeelPercent:
- This mixes RealFeel FFB (steering forces) into original FFB (ie. Controller.ini)
- At 0% there is no RealFeel FFB steering forces, it's all original FFB steering forces
- At 100% there is 100% RealFeel FFB steering forces and no original FFB steering forces
- Regardless, all FFB Effects from Controller.ini are always present in the FFB (eg. Steer Vibe, Brake Vibe, Throttle Vibe, Friction, Damper, Rumble Strip, Jolt)
- Use FFB Effects Level to control the presence of these effects in FFB
- Forces:
- All forces besides SteerForceMaxInput are relative to 1500 (100% FFB). Do not confuse with 11500.
- All other forces are inverted compared to 1500
- If you want less strength, raise the force value (ie. 60% FFB = 1500 / 0.6 = 2500)
- If you want more strength, raise the force value in the same way (ie. 80% FFB = 1500 / 0.8 = 1875)
- You will increasingly get ffb clipping as you approach 1500 and lower
- Parking Lot Forces:
- Also relative to 1500 except when in the garage or stepping on the brake it feels like 100% FFB resistance
My RealFeelPlugin.ini for a SimuCube 2 Pro
2024-02-29
- My Controller.ini FFB Gain is 0.64 which makes the 1500 numbers below feel like 64% of total FFB strength
[General] RealFeelIsOn=True ConsoleEnabled=False ConsoleRepeatDelay=0.100000 LogEnabled=True SpeechEnabled=True KeyRepeatDelay=0.100000 SteerForceInputMax=-11500.000000 MinSpeed=0.000000 DefaultMaxForceAtSteeringRack=1500.000000 DefaultSteeringDamper=11500.000000 DefaultFrontGripEffect=0.000000 DefaultSmoothingLevel=1 VehicleDelimiterSize=64 DefaultKf=3750.000000 DefaultKs=7.000000 DefaultA=1.500000 DefaultKr=6.000000