RFactor 1

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Revision as of 02:38, 29 February 2024 by Shovas (talk | contribs) (→‎RealFeel FFB)
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Rfactor 1

Unless otherwise stated, this page deals with vanilla Steam rFactor 1 (v1.255g) as of 2024-02-27.

NVIDIA Profile

  • Antialiasing compatibility: 0x004412C1 (Diablo III)
  • Antialiasing - Mode: Override
    • Disable in-game Antialiasing using GTR2Config.exe
  • Antialiasing – Setting: 8xS [Combined: 1×2 SS + 4x MS]
  • Antialiasing - Transparency Multisampling: Enabled
  • Antialiasing – Transparency Supersampling: 8x Sparse Grid Supersampling
  • Anisotropic filtering mode: User-defined / Off
  • Anisotropic filtering setting: 16x
  • Texture filtering – Quality: High quality

Steering Wheel Rotation

UserData\User\Controller.ini:

Steering Wheel Range="900" // Degrees of rotation of in-game steering wheel

Default: 270

Steering Center Deadzone

Try these in Controller.ini:

FFB steer force neutral range="0.00450" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

FFB steer force neutral function="1.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new

TrackIR Tracking Speed

Glance Angle="2.50000" // Angle to look left/right (yaw) w/ controller in radians (= degrees / 57)

Default: 0.75000

Borderless Windowed Mode

Use Borderless Gaming 9.5.6+ to enable a true borderless windowed mode

You can select Windowed mode in the graphics options app but it still leaves borders, a title bar, and the bottom and right of the screen are cut off.

RealFeel FFB

  • Warning: If you have a strong wheel that might hurt you from unexpected movements, lower its max strength to a safe level (I lowered mine to 50% on a 25Nm SimuCube 2 Pro)
  • Critical: Set Steer Ratio Speed="0.00000" in UserData\User\Controller.ini or RealFeel will deliver crazy jolty ffb to your wheel and you'll think RealFeel is bad
  • Not sure this is related but set Speed Sensitive Steering="0.00000" in UserData\User\Controller.ini to avoid magic automatic steering that will throw you off and think something's wrong with RealFeel
  • Download RealFeelPlugin.dll (here or here)
    • Possibly helpful tutorial here
  • Place RealFeelPlugin.dll in rFactor\Plugins
  • Start game, get out on track, and immediately exit: A rFactor\RealFeelPlugin.ini will be generated that you can tweak
    • You can't just copy&paste in your own RealFeelPlugin.ini before a first run with RealFeelPlugin.dll, apparently, at least I wasn't getting any steering forces until I deleted my ini, started the game, got out on track, immediately exited, RealFeelPlugin.ini was generated, and it then it started working.
  • SteerForceInputMax:
    • It seeems this must be SteerForceInputMax=-65535.000000 (+/- if you wheel pulls the wrong way) or you don't get any steering forces at all

Notes:

  • Confirmed: Controller.ini Neutral Range affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Neutral Function affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Force Exponent affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Grip Weight affects RealFeel even at 0% Mix 240228
  • Confirmed: Controller.ini Grip Factor affects RealFeel even at 0% Mix 240228

Working FFB Suddenly Has Low FFB Strength

Try:

  • Restart session and/or restart rFactor
  • Map a key to the Reset FFB bind and use it when sitting in the cockpit

This was so confusing setting up RealFeel. I'd make some progress the RealFeelPlugin.ini, restart rFactor, and it would feel like all the FFB was gone. So, I'd reload a default ini and start again from scratch. I guess it was just this issue.