GTR2 Graphics Optimization

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Revision as of 02:49, 17 June 2024 by Shovas (talk | contribs) (Created page with "__TOC__ == Scratchpad == <pre><nowiki> 240616 Testing performance for FIA GT 2004 30 AI at Spa 2004 - Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500 - Seems normal enough Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously." - Some trees are sort of flashing at Spa - Nah, this problem seems to be about the angle you're looking at the tre...")
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Scratchpad

240616

Testing performance for FIA GT 2004 30 AI at Spa 2004
- Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500
- Seems normal enough

Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously."
- Some trees are sort of flashing at Spa
- Nah, this problem seems to be about the angle you're looking at the tree at

Defviews.cam
- LODMultiplier=(1.00000)
  - 1.25: Same lod, draw distance, pop-in
  
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240616

Testing performance for FIA GT 2004 30 AI at Donington GP 2004

Shovas.PLR
Rearview Back Clip="5000.00000"
- 0.00: +/- 0% FPS, no effect, so 5000 ok

Defviews.cam
- LODMultiplier=(8.00000)
  - 1.0: Double FPS ~100 to ~200 
  - 2.0: -12% FPS (~200 to ~175), fixes all pop-in issues
    - May be acceptable but try CrewChief.ini graphicsRearViewLODMultiplier first
- LODMultiplier=2.0 with default ClipPlanes and graphicsForceTrackLODOut=2500
  -  2.0: -20% FPS (~200 to ~160 lows), solved shadow pop-in though
  - 1.25: -10% FPS (~200 to 180 lows), shadow pop-in distance increased (good)
  -  1.5: -15% FPS (~200 to 170 lows), shadow pop-in distance increased (good)
  - 1.75: -20% FPS (~200 to 160 lows), shadow pop-in distance increased (good)
  - Conclusion: Not worth the FPS loss I guess and it was just the one front straight build as seen from the back straight at quite a distance so meh
  
- ClipPlanes=(0.17500, *100000.000000*)
  -    50000: Same lod, draw distance, and fps that I can see
  -    25000: +5% FPS maybe (~200 to ~210), same lod and draw distance
  -    12500: same lod and draw distance
  -     6250: same lod and draw distance
    ^ If this is meters then it makes sense why it's so much lower than 100000
  -     3125: same lod and draw distance
  -   1562.5: same lod and draw distance
  -   781.25: same lod and draw distance
  -  390.625: same lod and draw distance
    ^ CrewChief.ini graphicsForceTrackLODOut=2500 may be overriding this
  - 195.3125: same lod and draw distance
  -    10.00: same lod and draw distance
    ^ Again with graphicsForceTrackLODOut=0: Yes, same pop-in symptoms 
	^ ClipPlanes(..., 2500): Hm, no, same pop-in symptoms
	^ ClipPlanes(..., 5000): Same pop-in symptoms
	^ So ClipPlanes(.., N) is not the same as CrewChief.ini graphicsForceTrackLODOut
	  ^ I probably confused ClipPlanes behaviour when testing it alongside PLR LODMultiplier
    ^ graphicsForceTrackLODOut is still needed
	^ Is ClipPlanes(.., N) still needed? No, back to default (500) and graphicsForceTrackLODOut=2500, and everything's fine.
  - I may have been seeing effects with ClipPlanes on a drop without CCGEP
	
CrewChief.ini
- graphicsRearViewLODMultiplier = 8.000000
  - 1.0: No significant change +/- to FPS
- graphicsForceTrackLODOut = 0.0
  - =5000: -20% FPS (~200 to ~160), fixes pop-in objects, does not fix shadow pop-in 
  - =2500: +5% FPS maybe (~200 to ~210), fixes pop-in objects, does not fix shadow pop-in