GTR2 Graphics Optimization
Jump to navigation
Jump to search
Scratchpad
240616 Testing performance for FIA GT 2004 30 AI at Spa 2004 - Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500 - Seems normal enough Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously." - Some trees are sort of flashing at Spa - Nah, this problem seems to be about the angle you're looking at the tree at Defviews.cam - LODMultiplier=(1.00000) - 1.25: Same lod, draw distance, pop-in === 240616 Testing performance for FIA GT 2004 30 AI at Donington GP 2004 Shovas.PLR Rearview Back Clip="5000.00000" - 0.00: +/- 0% FPS, no effect, so 5000 ok Defviews.cam - LODMultiplier=(8.00000) - 1.0: Double FPS ~100 to ~200 - 2.0: -12% FPS (~200 to ~175), fixes all pop-in issues - May be acceptable but try CrewChief.ini graphicsRearViewLODMultiplier first - LODMultiplier=2.0 with default ClipPlanes and graphicsForceTrackLODOut=2500 - 2.0: -20% FPS (~200 to ~160 lows), solved shadow pop-in though - 1.25: -10% FPS (~200 to 180 lows), shadow pop-in distance increased (good) - 1.5: -15% FPS (~200 to 170 lows), shadow pop-in distance increased (good) - 1.75: -20% FPS (~200 to 160 lows), shadow pop-in distance increased (good) - Conclusion: Not worth the FPS loss I guess and it was just the one front straight build as seen from the back straight at quite a distance so meh - ClipPlanes=(0.17500, *100000.000000*) - 50000: Same lod, draw distance, and fps that I can see - 25000: +5% FPS maybe (~200 to ~210), same lod and draw distance - 12500: same lod and draw distance - 6250: same lod and draw distance ^ If this is meters then it makes sense why it's so much lower than 100000 - 3125: same lod and draw distance - 1562.5: same lod and draw distance - 781.25: same lod and draw distance - 390.625: same lod and draw distance ^ CrewChief.ini graphicsForceTrackLODOut=2500 may be overriding this - 195.3125: same lod and draw distance - 10.00: same lod and draw distance ^ Again with graphicsForceTrackLODOut=0: Yes, same pop-in symptoms ^ ClipPlanes(..., 2500): Hm, no, same pop-in symptoms ^ ClipPlanes(..., 5000): Same pop-in symptoms ^ So ClipPlanes(.., N) is not the same as CrewChief.ini graphicsForceTrackLODOut ^ I probably confused ClipPlanes behaviour when testing it alongside PLR LODMultiplier ^ graphicsForceTrackLODOut is still needed ^ Is ClipPlanes(.., N) still needed? No, back to default (500) and graphicsForceTrackLODOut=2500, and everything's fine. - I may have been seeing effects with ClipPlanes on a drop without CCGEP CrewChief.ini - graphicsRearViewLODMultiplier = 8.000000 - 1.0: No significant change +/- to FPS - graphicsForceTrackLODOut = 0.0 - =5000: -20% FPS (~200 to ~160), fixes pop-in objects, does not fix shadow pop-in - =2500: +5% FPS maybe (~200 to ~210), fixes pop-in objects, does not fix shadow pop-in