3DSimEd Help

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Revision as of 02:58, 1 September 2024 by Shovas (talk | contribs) (Created page with "== 3DSimEd Introduction == 3DSimED3 is an DirectX application designed to help the authors of tracks and cars for racing simulator games. ·3DSimED3 has comprehensive support for many sim formats with the ability to import models and scenes. ·Fast rendering of even the largest models. ·Support for DX9 Shaders, shadows, night lights, live frame buffers etc. ·'Live' editing so you can see the results instantly. ·Export to many sim formats or design formats to al...")
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3DSimEd Introduction

3DSimED3 is an DirectX application designed to help the authors of tracks and cars for racing simulator games.

·3DSimED3 has comprehensive support for many sim formats with the ability to import models and scenes.

·Fast rendering of even the largest models.

·Support for DX9 Shaders, shadows, night lights, live frame buffers etc.

·'Live' editing so you can see the results instantly.

·Export to many sim formats or design formats to allow exchange of models with other 3D editor applications.

New to Version 3

3DSimED 3 adds a large number of enhancements, some of which are documented below.


·DirectX has replaced OpenGL as the 3D API. This should improve compatibility, has seen a performance gain and it is easier to port game shaders as nearly all games are now written using DirectX. Version 9 of the API has been adopted for maximum coverage of modern cards/and Windows OS.

·Non-modal editing allowing View/Display functions to be used while editing a vertex, face, object or material, so that the model can be freely zoomed in, rotated etc without exiting the edit.

·A second consequence of non-modal editing is 'live' preview of the modifications, no apply button to confirm the edits.

·Full undo/redo stack, all edits can be undone and then redone.

·Support for night lighting allowing the user to visualize night scenes.

·Shadow rendering including support for DirectX hardware assisted shadows.

·Improved selection: after right-clicking the user will be presented with sub-menus of any objects or materials beneath the cursor, these menus can be navigated to highlight individual objects and materials greatly simplifying the editing of complex models.

·Import and Export of rF2 .scn and .gmt.

·Improved custom shader support; it should be much easier to add custom shaders.

Quick UI Guide

Right click to edit faces, objects, or points, beneath the cursor (more details).

·Hold down the left mouse button to rotate a drawing.

·Hold down the shift key with the left button to move the light around the drawing.

·To zoom use the mouse wheel, or the +/- keys on the numeric pad.

·Double-click left mouse button to set the view center to the nearest point.

·The arrow keys will move the camera left, right, forward and backward. The 'A' and 'Z' keys will move the camera up and down.

· Ctrl key and left mouse gives a rectangular selection box. The faces and objects within the selection can be edit (more details).

·The F1 key will give you context help.

3DSimED3 features a Office Fluent Interface, otherwise known as a Ribbon Interface Click here for help with the Ribbon Interface,