3DSimEd

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3dsimed2.jpg

Description

3DSimED is a Windows DirectX application allowing the creation and visualization of models from many racing sim formats.

Models can be exported to Assetto Corsa, Automobilista, rFactor 2 (and 1), GTR2, Race 07, GTL, N2003 and many other games.

Sim formats which can be imported include Grid Legends cars, Grid2019 cars, Forza Horizon 4 cars, F1-2021, F1-2020, F1-2019, F1 2018, F1 2017, Forza 7, Forza Apex, Forza Horizon 3, F1-2016, rFactor2, Assetto Corsa, Grid AutoSport,F1-2010 to F1-2020, NFS Shift, DIRT, GRID, Race 07, GTR Evolution, STCC The Game, GTR2, rFactor, GTL, GTR, Papyrus Nascar 2003 & Grand Prix Legends (GPL), Formula 1 2002 (F1 2002).

3DSimED can also read & write OBJ, FBX, Collada DAE, 3DSMax .3DS, SketchUp .SKP, allowing data to be exchanged with many 3D editors and also applications such as KsEditor the Assetto Corsa editor.

- Description from http://sim-garage.co.uk/

Resources

Notes

  • I hope this page helps but I'm writing it from a GTR2-centric perspective. Still, for 3DSimEd, it should still largely apply for other supported sims.

How Tos

Basic Operation

  • Importing a Model:
    • Import > Navigate to .CAR file > Open
  • Viewing a Model:
    • Rotate Model: Click and drag
    • Zoom: Mouse Wheel

Import a Car to 3DSimEd

  1. Import (top toolbar)
  2. Navigate to and select your car's .CAR file
    • Ex. GTR2: 14068_G2_BMW_M3GTR.car in GameData\Teams\24H\BMW M3GTR Teams\0815 Motorsport\
  3. Click Open: The car should display

Select Objects On Car

  1. Object By Name
  2. Click on an object: The moves to and highlights the object
  3. Click OK: Dismisses the object selection dialog and opens an object properties dialong on the right-hand side

Editing Object Properties

  1. Select an Object: Opens "Object Instance Edit" dialog on right-hand side

Exporting and Repackaging an Updated Car

TODO

Fixing Distorted Mirrors

Courtesy of IMC'67:

  1. Right click on the car object that includes the mirror material and then choose "Object..." followed by the name of the actual object.
  2. Then choose "Isolate object" (4th button in the second row) from the "Object Instance Edit" panel on the right of your screen which will open the object in a new window.
  3. Click the "Edit" tab in 3DSimEd's main menu at the top of your screen followed by "Editing Materials".
  4. Click the MIRROR entry in the Material List and then the "Rescale Tex" button.
    1. Here you use the "Scale U" and "Scale V" values to change the aspect ratio of the mirror image. U = horisontal and V = vertical.
    2. When you're satisfied with the aspect ratio, use the "Offset" values to position the image within the mirror.
    3. Click the "OK" button.
  5. Click the "Export" tab on the main menu followed by "GTR2" and "Save Model Data".
  6. Save the object .gmt file to the car's main folder.
    • You can later pack all your edited object files into the relevant .gtr files but it's not necessary and much more convenient to have the object files loose in the folder for future edits.

Object Properties Glossary

TODO

Materials

TODO

Textures

Scaling and Repositioning Textures

  • Scale U: Shrink: >1.0, Enlarge: <1.0
  • Scale V: Shrink: >1.0, Enlarge: <1.0
  • Offset U: Positive move left, negative move right
  • Offset V: Positive move up, negative move down

Gotchas:

  • Changing Scale U affects the texture position because textures 0,0 is pinned to top-left or bottom-right (from what I can tell?)

Shaders

TODO

3DSimEd and GTR2

Animated Wipers Powered by the Crew Chief GTR2 Enhancements Plugin

  • Crew Chief GTR2 Enhancements Plugin Homepage - Find manual link here
  • Details in the manual under the "Wiper Animation" section
  • Wiper Patches for Crew Chief GTR2 Enhancements plugin - Thread with helpful details
  • TIW Steps from a Discord conversation (direct message link):
    • "the very first step is to extract rainscreen and make rainscreen to work (without button), and look good, once you have rainscreen working, you can easily build all 4 materials needed"
    • "I normally open it separately, I extract .gtr contents and normally rainscreen is separate GMT. Now, have a look at RAIN_ANIM material."
    • "then open BMW_M8_GTE_1W.GMT see how its properties look like, do not rename material for now."
    • "during development, I put new material in Teams folder. so see it uses rain_anim* textures. 10 frames. change texture to the one used in M8 material and use Ctrl+G to save it to teams. Then, start game in Rain. that's where -cclsr switch is very handy."
      • 10 frames for
    • "put wiper textures to Teams folder. and during development, new GMTs go to Teams as well, Yeah one of the biggest things to learn is GTR2 looks for things in many locations. .gmt in Teams will override .gmt in .gtr file"
    • "Next step is to adjust texture mapping:"
    • "Scale values below 1 make mapping larger, above 1 smaller (squeeze texture). Offsets are self descriptive but direction depend on the mesh, so you'd need to try."
    • "This is gonna be tedious, and worst part is that mapping will look different in game (and that's why I came up with cclsr and ctrl+c)"
    • "Normally, once you get experienced with it, it is 5 mins per car, but sometimes there are complications like banners or issues with side windows."
GTR233_WIPER_hD0W00.dds

h - horizontal, v - vertical
D - dual, S  - single, M - middle (taped)
0 - stopped wiper,  1 - running wiper
W - wet condition  - D - dry condition

-The Iron Wolf