Modernizing GTR2 with the Crew Chief GTR2 Enhancements Plugin
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Modern GTR2
I've added the @The Iron Wolf's Crew Chief GTR2 Enhancements Plugin to my list of Modern GTR2 tweaks.
You can see quite an extensive feature list below.
I have things in my Modern GTR2 tweaks like Skip Intro Videos, NVIDIA Profile Settings for AA/etc., High Resolution Mirrors, 4GB Patch, Force Feedback Settings, and now I've added the GTR2 Enhancements Plugin with download and install instructions and a features list.
Crew Chief GTR2 Enhancements Plugin
- Requires Steam GTR2 or HQ Anniversary Patch compatibility options
Currently, here's what Crew Chief and the plugin bring to the table:
I especially like the flicker fixes, various crash fixes, borderless windowed mode, automatic use-all-cores, changeable weather patch fix, and high refresh rate physics and high refresh rate ffb enhancements
- Crew Chief
- Spotter with real voice call-outs for things like “car left/right”, time remaining, cars gaining from behind, etc. It’s extremely well done. Absolutely recommend downloading Crew Chief.
- GTR2 Enhancements Plugin
- Spotter Implementation and some Accuracy Customization
- VR Support
- Custom Rules
- Customize various stock rules
- Add DRS Rules
- FFB Changes
- Stationary Tyre Friction
- Fix for losing FFB
- Flat Spots
- Dirt Pickup
- Gearbox Changes
- Lift-to-Shift
- Antistall
- Damage
- Gear grinding on mis-shifts
- Graphics Changes
- Flicker fix
- Borderless Windowed Mode (excellent implementation; feels native)
- UI Squeeze for Triples and Ultrawide Screens
- Wiper Animation
- Backfire Effects
- Improved Rain Reflection Quality
- Improved Rain Reflection Performance
- Motec Changes
- Enhanced Motec (more information)
- Additional Data Pages
- Additional Data Page Unit Styles
- Tire Enhancements
- Separate Visual Tire Per Compound
- DXVK Integration
- “DXVK implements DX9 by using Vulkan. On some hardware, when used with GTR2 it improves framerate (especially in VR), memory usage and image quality.”
- DXVK “SGSSAA”
- “GTR2 specific DXVK fork supports AA form that looks similar to SGSSAA”
- Memory Usage Optimizations
- Decoupled High Refresh Rate Physics
- A new physics thread can now run at native rate (tied to fps) or 400hz, 800hz, 1600hz, and 3200hz (real-world performance depends on your cpu)
- Decoupled High Refresh Rate Inputs/FFB
- A new Inputs/FFB thread can now run at native rate (tied to fps) or 200hz, 400hz, 800hz, or 1600hz (real-world performance depends on your cpu)
- Additional Fixes
- Always-on Fixes
- Various crash case fixes
- Optimized Framerate, memory usage, and image quality (on some hardware)
- Reduce Headlight/Shadow Flicker (introduced with Steam GTR2)
- Fix Missing rF1 Plugin API Telemetry Data
- Enable Championship/Driving School Page Icons
- Disable Use of My Documents for Game User Profile
- Applies Changeable Weather Patch by Jstn
- Add New Control Bindings In-Game Under Controls->Extra (scroll to bottom to view them)
- Automatic Use-All-Cores-or-Some-CPU-Cores Setting for Improved FPS
- VR Lens Flare Effect adjustment
- Motion System Mode
- Per-Car Settings File for Modders (mostly)
- Per-Track Settings File
- Always-on Fixes