SHO Weather
Image: GTR2 Start Weekend Launcher with preconfigured weekend weather for test days, Practice, Qualifying, and Race sessions
SHO Weather is just an experiment for now to see how far I can go with weather. In the first release, you can choose different weekend weather which I've tried to make feel consistent throughout the sessions of a race weekend.
Download
Changes
24050501
- Average weather generated for each GTR2 original track location based on real weather data
- Launcher updated to allow launching with a random track's weather file
Install
- Extract to GTR2 folder
- Run __GTR2__Start__Weekend.cmd and choose desired Weekend Weather
- Choose "Changeable" for Rain option when starting your session
Weather will now progress per the custom UserData\Log\weather.txt file put in place by the cmd script.
Launcher
The launcher is a simple cmd script that handles swapping in and out custom weather files with the stock UserData\Log\weather.txt file.
The launcher handles setting the read-only attribute which prevents GTR2 from re-generating the file every session. It then undoes this when you exit GTR2 so everything goes back to normal.
Weather
GTR2's original weather generation algorithm is very uninteresting and you'll rarely see the weather change in a single session.
These custom weather files create more interesting weather scenarios in each session which basically means that there will be some kind of weather change in each session.
Autosim Weather Generator
The Autosim Weather Generator is available from eSports-racing.de and still works on Windows 10(*).
- It was working fine until I installed Visual Studio with .NET and now it seems to be acting up. So, you may have to uninstall Visual Studio and/or those .NET packages to see it work.
Here's a demonstration of the app:
Here's what one weather set looks like in the app:
Real Weather Data
I purchased real weather data from openweathermap.org for all of the GTR2 track locations. Anyone can purchase any location for USD $10 per location.
I'm providing it here in case anyone is interested in making projects out of the data.
The data license is a Creative Commons-like attribution license which means you're basically free to do anything you just have to attribute the license.
Download Real Weather Data
http://simwiki.net/files/gtr2-real-weather-data.zip
Weather Generation Script
I have a weather generation script up and running in PHP which generates GTR2 weather files using the OpenWeatherMap data to find min/max/avg temps, humidity, dry/rainy/stormy and generate weather files that generally reflect realistic weather for the track location.
I plan to release the generation script and the generated weather files in upcoming releases.
OpenWeatherMap Weather Database Files
In the download, you'll find the following files:
Anderstorp_Racing_Club_57_261829_13_600247_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Autodromo_di_Pergusa_37_520353_14_304795_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Autodromo_Enzo_e_Dino_Ferrari_44_344719_11_715851_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Autódromo_Fernanda_Pires_da_Silva_38_749097_-9_393499_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Autodromo_Nazionale_Monza_45_61737_9_281464_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Circuit_de_Barcelona-Catalunya_41_56998_2_260753_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Circuit_of_Spa-Francorchamps_50_444522_5_965393_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Circuit_Ricardo_Tormo_39_484306_-0_629025_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Donington_Park_Circuit_52_829532_-1_381452_OpenWeatherMap_5d1ef5f159e11881a91b89146ca4a099.csv Dubai_Autodrome_25_048061_55_23735_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Hockenheimring_Baden-Württemberg_49_327149_8_565487_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Masaryk_Circuit_49_203578_16_444128_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Motorsport_Arena_Oschersleben_52_025735_11_278023_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Nevers_Magny_Cours_Circuit_46_863809_3_162568_OpenWeatherMap_66271d3123a6580008cf2b7d.csv Zhuhai_International_Circuit_22_360426_113_56353_OpenWeatherMap_66271d3123a6580008cf2b7d.csv
Each file contains data that looks like this:
dt,dt_iso,timezone,city_name,lat,lon,temp,visibility,dew_point,feels_like,temp_min,temp_max,pressure,sea_level,grnd_level,humidity,wind_speed,wind_deg,wind_gust,rain_1h,rain_3h,snow_1h,snow_3h,clouds_all,weather_id,weather_main,weather_description,weather_icon 283996800,1979-01-01 00:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,266.79,,263.5,260.19,266.22,267.13,1012,,,75,5.13,349,,,,,,5,800,Clear,sky is clear,01n 284000400,1979-01-01 01:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,266.84,,263.24,260.29,266.22,267.1,1014,,,73,5.07,350,,,,,,2,800,Clear,sky is clear,01n 284004000,1979-01-01 02:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,266.81,,263.06,260.35,266.39,267.04,1014,,,72,4.94,347,,,,,,0,800,Clear,sky is clear,01n 284007600,1979-01-01 03:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.85,,262.73,259.16,265.48,266.22,1015,,,76,4.93,344,,,,,,0,800,Clear,sky is clear,01n 284011200,1979-01-01 04:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.78,,262.81,259,265.35,266.33,1016,,,77,5.02,341,,,,,,0,800,Clear,sky is clear,01n 284014800,1979-01-01 05:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.77,,263.23,258.95,265.34,266.33,1017,,,80,5.07,342,,,,,,0,800,Clear,sky is clear,01n 284018400,1979-01-01 06:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.82,,263.28,259.15,265.22,266.33,1018,,,80,4.89,343,,,,,,0,800,Clear,sky is clear,01n 284022000,1979-01-01 07:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.74,,262.92,259.38,265.22,266.33,1019,,,78,4.46,343,,,,,,0,800,Clear,sky is clear,01n 284025600,1979-01-01 08:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,265.77,,263.51,259.73,265.36,266.33,1020,,,82,4.08,339,,,,,,0,800,Clear,sky is clear,01n 284029200,1979-01-01 09:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,266.44,,262.54,260.68,266.01,266.69,1021,,,71,3.93,334,,,,,,17,801,Clouds,few clouds,02d 284032800,1979-01-01 10:00:00 +0000 UTC,0,Donington Park Circuit,52.829532,-1.381452,267.67,,264.36,262.42,266.22,267.96,1021,,,75,3.67,320,,,,,,73,803,Clouds,broken clouds
OpenWeatherMap Weather Database File License
OpenWeatherMap weather database files are licensed under Open Data Commons Open Database License (ODbL) v1.0. This license requires that users attribute any public use of the database, or works produced from the database, in the manner specified in the ODbL. It allows users to share (copy, distribute, and use the data), create (produce works from the data), and adapt (modify, transform, and build on the data), for commercial and noncommercial purposes.
View a summary of the license here: https://opendatacommons.org/licenses/odbl/summary/
View the full license here: https://opendatacommons.org/licenses/odbl/1-0/.
You don't have to ask permission for legitimate uses. You just have to attribute the license.
Old Changes
...
Weather File Troubleshooting
- Ensure Rainfall Changeable in-game
- Symptom: Conditions/Forecast Icons stop working reliably.
- Advice: Check file structure and syntax
Weather Notepad
These notes are generally tested and confirmed true
File Structure and Syntax: - Use spaces not tabs - Use space indents to be safe and to be consistent with original weather.txt - Check brackets - End with empty blank line Session vs Weather File Sections: - Driving School = Dynamic Weather, not based on weather.txt (Confirmed with read-only dry weather.txt 240506) - Time Trial = Open Practice (says so in Garage screen) - Free Practice (Race Weekend) = Open Practice Are HAT files caching weather file data and we might need to enable rebuilding? --> - No. Still happens even when setting: Always Rebuild HAT="1" // Build HAT database everytime tracks are loaded (for development purposes) Minute{} Blocks: - Must specify numeric minute Minute=1.23, not just "Minute" or else GTR2 seems to think the last Minute is the initial conditions and the other Minutes are ignored - Minute=0.00{} is the initial conditions / It appears to be skipped / Must start with Minute > 0 or higher (Minute=0.10 works) Rainfall (in-game): - Rainfall is not the same as Conditions - Does Rainfall specify max Conditions? Ex. Rainfall 80% means max Conditions=80? - No, see Rainfall table below. - Rainfall: Rainfall: Track, Conditions, Forecast None: Dry, Sunny, Sunny 10%: Damp, Cloudy w/Rain, Cloudy w/Rain 20%: Damp, Cloudy w/Rain, Cloudy w/Rain 30%: Damp, Cloudy w/Rain, Cloudy w/Rain 40%: Wet, Cloudy w/Rain, Cloudy w/Rain 50%: Wet, Cloudy w/Rain, Cloudy w/Rain 60%: Wet, Cloudy w/Rain, Cloudy w/Rain 70%: Wet, Cloudy w/Rain, Cloudy w/Rain 80%: Flooded, Cloudy w/Thunderstorm, Cloudy w/Thunderstorm 90%: Flooded, Cloudy w/Thunderstorm, Cloudy w/Thunderstorm 100%: Flooded, Cloudy w/Thunderstorm, Cloudy w/Thunderstorm - Unable to check Rainfall level vs weather.txt file because Rainfall < Changeable doesn't generate weather.txt Temperature: - Default Temperature Progression: Ambient 20+, Track: 22+ Conditions Icon (Conditions: Sunny/Rainy/Stormy): - Conditions is not the same as Rainfall in-game - Weather.txt Conditions - Confirmed 240318: 0-61 Sunny (Sun) 62-90 Rainy (Cloud w/Rain) 91-100 Stormy (Cloud w/Rain and Lightning) - The real cut off between Sunny and Rainy and Rainy and Stormy is somewhere between the integer values (ie. 61.65 - 61.70, and 91.xx - 91.yy) but might as well just consider it an integer cut off of 61 and 62 Forecast Icon (Conditions: Sunny/Rainy/Stormy): - Requires Minute{} block - When no Minute{} blocks are specified, or if there are no more Minute{} blocks remaining, then Forecast appears to indicate a return to initial session Conditions Track Wetness (Dry/Damp/Wet/Flooded): - Track wetness based on fixed Conditions (Confirmed 240318) - Track wetness (Dry/Damp/Wet/Flooded) is not the same as Conditions (Sunny/Rainy/Storm) - Track wetness does not progress (drier or wetter) by On/OffPathWetness in Minute{} progression. - It seems to be based on time, Conditions, temperature, and number of laps (the more AI the faster) - Track wetness floods dynamically based on Conditions and un-floods dynamically - Track Wetness Levels: 0-5 Dry 6-35 Damp 36-75 Wet 76-100 Flooded Real Time Weather and Time Scaled Weather: - Real Time: Weather file Minute{}s occur at real time speed regardless of Distance vs Real Distance. - Interestingly, Minute{}s do not actually appear to represent time but distance (eg. At Imola, rain came in at the same point even when I was much slower). - Time Scaled: Weather file Minute{}s occur at a speed factor of Real Distance / Distance. - Ex. 100% Distance: Weather events occur at real time speed - Ex. 50% Distance: Weather events occur 2x faster - Time Scaled Weather does not seem to be related to Daylight Acceleration - 24H Race Game Generated Weather Files - 24H weather.txt does not have Minute{}s for Warmup or Race but I do see variable weather Conditions and Forecast going through Prac/Qual/Warm/Race - So Changeable weather under 24H is handled inside the game? - Real Time weather.txt has many more Minute{}s with a much more granular Minute{} progression in steps of 1-2 minutes each - Time Scaled weather.txt has much fewer Minute{}s with a broader Minute{} progression, in steps of ~10 minutes each - Real Time weather.txt has more variability in Conditions (ex. 0-40) - Time Scaled weather.txt has less variability in Conditions (ex. 65-74) - Both Real Time and Time Scaled AmbientTemp seems to have a +/- 10C range - Examples: - Hockenheimn 24H: - Session lengths: 90/90/60/60/15/1440 - Minute{}s: 90/90/60/60/0/0 (Warmup and Race had no Minute{} blocks) - Monza 24H: - Session lengths: 90/90/60/60/15/1440 - Minute{}s: 90/90/60/60/0/0 (Warmup and Race had no Minute{} blocks) - Conclusion: - Time Scaled Weather's purpose is to simulate longer weather patterns in shortened sessions - In other words, fewer weather events that are longer in duration rather than many weather events of shorter duration - Nothing seems to suggest it allows for scaling up limited weather.txt Minute{}s to sessions with more minutes * * * 180min is NOT about TIME, it's about DISTANCE. That's why 180 Minute{} blocks can represent 24H * * * Session Length vs Minute{}s: - At the end of a session, when there are more Minutes{}s then session minutes, weather keeps progressing through Minute{}s - When there are less Minute{}s than session minutes, weather stops at last Minute{} and there are no other changes - Applies for Real Time and Time Scaled Weather - Basically, weather always plays through right to the end
Weather Scratchpad
These notes may not be tested or confirmed true
TBD: Forecast is the last minute of the session for Practice1 45min(?) - I don't think so. It might be something like the next Conditions change (eg. Sunny to Rainy or Rainy to Stormy or any sequential combo of those) - There may be something weird about 'minimum threshold of change' to update the Forecast icon - Race 60min: Forecast is Minute 1 - Race is special: Time is stopped until you start race, then you can't get back to the timing screen with the weather forecast - Any Minute with a different Conditions? Session: - Weather start offset by 30sec in sessions? Something's going on with a delay... Track Wetness (Dry/Damp/Wet/Flooded): - TODO: Confirm these do or do not progress over time (ex. 5 Dry eventually becomes 6 Damp?) 0-5 Dry 6-35 Damp 36-75 Wet 76-100 Flooded - Track wetness floods dynamically based on Conditions and un-floods dynamically - Dry->damp_>wet->flooded—>wet->damp-dry: - 20C Amb 30C Track - 90min Practice: - 0 AI 40min still flooded, ... - 1 AI 40min still flooded, ... - 10 AI 30min flooded->wet, ... - 20 AI 20min flooded->wet, ... - 29 AI 15min flooded->wet, never dry - 180min Practice: - Damp ~65:00 (-115min) - 300min practice - Wet 285:00 (-15min) - Damp 185:00 (-115min) - 600min practice 1 - 29 AI - Cars stop lapping 485:00 (-115min) - Wet 585:00 (-15min) - Damp 486:00 (-114min) - Dry ~275:00 (-325min) - 600min practice 2 - 3 AI - Cars stop lapping 515:00 (-85min) - Wet 548:00 (-52min) - Damp 472:00 (-128min) - Dry 253:00 (-347min) - 600min practice 3 - 0 AI - Cars stop lapping N/A - Wet 515:00 (-85min) - Damp 393:00 (-207min) - Dry 248:00 (-352min) - Start Flooded > Wet (Minute 0.10) - 600min Practice, 0 AI - Wet 516 0C - Wet 541 10C - Wet 552 20C - Wet 564 30C - Wet 568 40C - Wet 573 50C - Flooded Time to Wet by AI Count and Temperature - Starts Flooded, and immediately dries out at Minute=0.10{} - 600min Practice - 0 AI - Wet 516 0C - Wet 541 10C - Wet 552 20C - Wet 564 30C - Wet 568 40C - Wet 573 50C - 10 AI - Wet 584 0C - Wet 584 10C - Wet 586 20C - Wet 587 30C - Wet 587 40C - Wet 588 50C - 20 AI - Wet 588 0C - Wet 587 10C - Wet 587 20C - Wet 588 30C - Wet 588 40C - Wet 589 50C - 29 AI - Wet 590 0C - Wet 590 10C - Wet 591 20C - Wet 591 30C - Wet 591 40C - Wet 591 50C - Nope: I bet I could include and progress any of the parameters inside Minute{} blocks (eg. OnPathWetness, OffPathWetness) ^ Scratched: Wetness does not seem to progress in Minute{} blocks. - But Wetness does progress so it seems it's a function of time-conditions-temperature and those do progress in Minute{} blocks Weather seems to interpolate between Minute{}s in some fashion although it's difficult to say how or what ratio, curve, or function is being applied: - In a 15min Warmup with Real Time Weather: - Stormy->Sunny Minute=0.10: Becomes clear around --:-- - Stormy->Sunny Minute=1.00: Becomes clear around --:-- - Stormy->Sunny Minute=2.00: Becomes clear around 14:40 - Stormy->Sunny Minute=3.00: Becomes clear around 14:15 - Stormy->Sunny Minute=4.00: Becomes clear around 13:45 - Stormy->Sunny Minute=5.00: Becomes clear around 13:30 - Stormy->Sunny Minute=10.00: Becomes clear around 11:30 - Stormy->Sunny Minute=15.00: Becomes clear around 9:30 - Stormy->Sunny Minute=20.00: Becomes clear around 7:30 - Stormy->Sunny Minute=25.00: Becomes clear around 5:30 - Stormy->Sunny Minute=30.00: Becomes clear around 4:00 - Stormy->Sunny Minute=35.00: Becomes clear around 2:00 - Stormy->Sunny Minute=40.00: Becomes clear around 0:00 - Warmup{} in weather.txt: Warmup { Conditions=100.00 AmbientTemp=20 Minute=15 { Conditions=0.00 } } - Time Scaled Weather seems to act the same as Real Time Weather - Time Scaled Weather: 10min warmup, 5min weather: Stopped on minute 5 and held the weather - Real Time Weather: 10min warmup, 5min weather: ... - Pit camera and Conditions Icon seem to be in sync - Minute=0.00{} is the initial conditions / It appears to be skipped / Must start with Minute=1.00{} or higher 5 Minute{}s +20 steps: 2.5m to Rainy, 4m5s to Stormy for both Real Time and Time Scaled Weather - Minute 3 = 60 Conditions - Minute 4 = 80 Conditions 10 Minute{}s +10 steps: 6min to Rainy, 9min to Stormy for both Real Time and Time Scaled Weather - Minute 6 = 60 Conditions - Minute 8 = 80 Conditions 15 Minute{}s +6.666 steps: 9min to rainy, 13min to Stormy for Real Time and Time Scaled Weather - Minute 9 = 60 (59.994) Conditions - Minute 13 = 80 (86.658) Conditions 30 Minute{}s +3.333steps: Never gets to rain, never gets to Stormy on Real Time or Time Scaled Weather ( - 10m45s to *Forecast* rainy but never gets there - Minute 18 = 60 (59.994) Conditions