User:Shovas: Difference between revisions

From Simwiki.net
Jump to navigation Jump to search
 
(11 intermediate revisions by the same user not shown)
Line 17: Line 17:


'''GTR2:'''
'''GTR2:'''
* [[SHO Specialfx]] - Custom Specialfx.tec tweaks for bumps, bounces, grip levels, etc.
* [[Real Weather for GTR2 UI Tools by Pixiv]] - Weather files to support Pixiv's GTR2 UI Tools
* [[Real Weather for GTR2 UI Tools by Pixiv]] - Weather files to support Pixiv's GTR2 UI Tools
* [[Modernizing_GTR2_with_the_Crew_Chief_GTR2_Enhancements_Plugin#Real_Weather|Real Weather for the Crew Chief GTR2 Enhancements Plugin]] - Weather files to support CCGEP's Custom Weather Feature
* [[Modernizing_GTR2_with_the_Crew_Chief_GTR2_Enhancements_Plugin#Real_Weather|Real Weather for the Crew Chief GTR2 Enhancements Plugin]] - Weather files to support CCGEP's Custom Weather Feature
Line 98: Line 99:


<pre><nowiki>
<pre><nowiki>
240919
CastleCombe:
Castle2005?GameData\Locations\_CastleCombe2005\Modern\Castle2005.gdb
Falkenberg:
*falkenberg*
Aragon:
Motorland_GP?GameData\Locations\Motorland2011\Motorland_GP.gdb
==
==
240821
World Movement


No TrackIR and 0% G-Force Simulation: 100% Camera locked to car, car steady, world moves. 50% Camera still locked to car, car steady, world moves but less I guess. 0% same as sefore, world steady, car moves, but camera must be fixed to something (I previously said 0% = lock to horizon so maybe it's that).
Adding in G-force Simulation unlocks camera pitch but not yaw or roll it seems but I do have a heady physics mod active
*but I think disabling g-force simulation disables the head physics mod since I didn't see any head physics movement
I just asked ChatGPT if it had to guess how much your brain is stabilizing the visual from eyes in a race car situation with a driver bouncing around inside a bouncing car and it said 70-90%. I could bet it's north of 50% anyway.
So < 50% World Movement, tune as desired
==
240811
- Mallory mapping isn't correct: GDB is 09Mallory.gdb so need *mallory* ccgep-mapping line
- AI Max Load isn't great, at least for GT's 2004 cars. You can hit cars and they don't budget but they can hit you and you fly off the track
  ^ Previously found this a good value: AI Max Load="30000.00000" // Maximum total load to set up theoretical performance tables
==
270713
270713



Latest revision as of 01:40, 20 September 2024

_

Shovas

“For God so loved the world that he gave His one and only Son,
that whoever believes in Him shall not perish but have eternal life.”
– John 3:16, Holy Bible. Visit selah.ca/free-gift to learn more.

Buy me a coffee

Donate to paypal@shovas.ca or send BTC Bitcoin to bc1q8nwwnwp9zljndlcaw4jcmj0yfyqe69fa5k54dm, LTC Litecoin to ltc1qljlmg5673q6j0s5cmxk4ggyn0x5d4npaw25vah, DOGE Dogecoin to DSMwwdHqJ3LMxPe1HiGgNKsWBY2jPi2RwW, or XRP Ripple to rGUoiGSjhsM14sPyePao1eqvjD6sXa1uLL and help support Simwiki. Thank you!

Mods

Misc Sims:

GTR2:

GT Legends:

Race 07:

Old:

Simwiki Pages

  • Watching Le Mans 24h Live - How to make your own free, live broadcast out of live timing screens, live radio commentary, and live onboard videos

GTR2:

Contact

To-Dos

N/A

Plans

Ideas

  • File Downloads Hosting
    • If you already pay for a cloud drive, like Google Drive, Office 365, Proton Drive, Dropbox, Mediafire, or Mega, just use that if you're an individual modder. They're unlikely to completely cancel a paying customer even if they realize you're using it for download sharing.
    • We all use free Mediafire or Mega cloud drives to distribute our mods
      • That tends to work fine because each person has their own account and for each modder there's a limited audience so not too much of a risk of going over the transfer limit (but I've seen it happen)
      • You can pay $6-12/month to Mediafire or Mega and get more space and more transfer limit
      • But it still leaves the problem that Mediafire and Mega aren't really intended to be used for downloads the way we use them
    • Shared Web Hosting is one cheap option, if you're willing to pay, as you can use the webspace for downloads instead of a website
      • Often very cheap pricing and generous storage and traffic limits
      • Pay hosting often says "unlimited" storage and traffic but it's usually always limited in some way in the terms
      • But it's still often quite a bit of space and transfer, ready to go for HTTPS downloads, and cheap
      • IONOS Web Hosting Offers "unlimited" storage and traffic. Not very intuitive but once you get ftp setup and understand your web address it's easy.
      • Inmotion Hosting Offers "unlimited" storage and traffic, too. I've used Inmotion before for dedicated servers and they were fine.
      • DreamHost Shared Unlimited plan is cheap and has "unlimited" storage and traffic
      • Popular but not unlimited:
      • Tom's Guide - The best unlimited web hosting in 2024 - Find articles like this for the latest best deals
      • Gotchas
        • Limits in Terms
          • Search Terms for "limits", "transfer", "traffic", "visits", "inodes" to find our what their limits really are
        • Web hosts often limit storage by limiting "inodes"
          • You can still host a tonne of files, like tens of thousands, maybe a hundred thousand, maybe 600,000 (as limited on Hostinger's Business Plan), but it's something to be aware of.
          • Beware web hosting "apps" you can install. I installed MediaWiki at IONOS and it took up a huge portion of my inodes limit

Scratched:

  • Ambient and track temperatures do not go down overnight: Can I modify the weather file to make that work?
    • Weather files are simply a progression of minutes without regard to time of day. It would require a higher-level change that would be able to look at what time-of-day the user chose in-game and then selecting from a file that starts-at-that-hour. It's possible but pretty involved.

Notepad

...

Scratchpad

240919

CastleCombe:
Castle2005?GameData\Locations\_CastleCombe2005\Modern\Castle2005.gdb

Falkenberg:
*falkenberg*

Aragon:
Motorland_GP?GameData\Locations\Motorland2011\Motorland_GP.gdb
==
240821

World Movement

No TrackIR and 0% G-Force Simulation: 100% Camera locked to car, car steady, world moves. 50% Camera still locked to car, car steady, world moves but less I guess. 0% same as sefore, world steady, car moves, but camera must be fixed to something (I previously said 0% = lock to horizon so maybe it's that).

Adding in G-force Simulation unlocks camera pitch but not yaw or roll it seems but I do have a heady physics mod active
*but I think disabling g-force simulation disables the head physics mod since I didn't see any head physics movement

I just asked ChatGPT if it had to guess how much your brain is stabilizing the visual from eyes in a race car situation with a driver bouncing around inside a bouncing car and it said 70-90%. I could bet it's north of 50% anyway.

So < 50% World Movement, tune as desired
==
240811

- Mallory mapping isn't correct: GDB is 09Mallory.gdb so need *mallory* ccgep-mapping line

- AI Max Load isn't great, at least for GT's 2004 cars. You can hit cars and they don't budget but they can hit you and you fly off the track
  ^ Previously found this a good value: AI Max Load="30000.00000" // Maximum total load to set up theoretical performance tables
==
270713

Quartiles
Ex. 20 AI Grid
- Blind:		Unfamiliar Track + No Practice:				4th Qrtl (Ex. 20th) at AI 100
- Cold:			Familiar Track + No Practice:				3rd Qrtl (Ex. 15th) at AI 105
- Competent:	Familiar Track + Moderate:					2nd Qrtl (Ex. 10th) at AI 110
- Ready:		Familiar Track + High Practice:				1st Qrtl (Ex. 5th) at AI 115

Quintiles
Ex. 20 AI Grid
- Blind:		Unfamiliar Track + No Practice:				5th Qntl (Ex. 20th) at AI 104
- Cold:			Familiar Track + No Practice:				4rd Qntl (Ex. 16th) at AI 108
- Warm:			Familiar Track + Low Practice:				3nd Qntl (Ex. 12th) at AI 112
- Competent:	Familiar Track + Moderate:					2nd Qntl (Ex. 8th) at AI 116
- Ready: 		Familiar Track + High Practice:				1st Qntl (Ex. 4th) at AI 1207

Notes:
- Qrtl = Quartile
- Qntl = Quintile
- Assumes Familiar Car
- Every grid can be split up into quartiles/quintiles to fit this
  - Eg. 30 Grid: 1st Qrtl = 30/4 = 7.5 = P8
  - Eg. 20 Grid: 1st Qntl = 20/5 = 4 = P4

Tweaking Rules:
- Goal:
  - Gain 4-8 spots OK but any more and should grid -5 (closer to front for more challenge)
  - Lose 4-8 spots then grid +5 (closer to rear for less challenge)

Guidelines:
- Take it easy on the first corner and first lap, don't pass too many by abusing the bunched up AI

Tests:
- 240713 GT's 2004, Imola GP 2004 (Cold), Chrysler Viper GTS-R (Unfamiliar): Ahead raced away, behind stayed close
- 240713 GT's 2004, Valencia GP 2004 (Cold), Chrysler Viper GTS-R (Unfamiliar): Ahead raced away, behind stayed close
- 240713 GT's 2004, Donington GP 2004 (Competent), Chrysler Viper GTS-R (Unfamiliar): Ahead raced away, behind stayed close
- 240713 GT's 2004, Donington GP 2004 (Race Ready), Lam Mur R-GT 2004 (Familiar), Grid 30, AI 115: 8th to 6th, ahead stayed within reach, behind stayed close
- 240713 GT's 2004, Zuhai GP 2004 (Cold), Lam Mur R-GT 2004 (Familiar), Grid 42, AI 105: 32nd to 21st +11, ahead stayed within reach, behind stayed within reach
- 240713 GT's 2004, Zuhai GP 2004 (Competent), Lam Mur R-GT 2004 (Familiar), Grid 42, AI 110: 21st to 13th +8, ahead stayed within reach, behind stayed close
- 240713 GT's 2004, Oschersleben GP 2004 (Cold), Lam Mur R-GT 2004 (Familiar), Grid 32, AI 110: 26th to 19th +7, ahead stayed within reach, behind stayed within reach

==

Arcade Mode
- Changes mirrors to virtual rearview mirror only
- ...???
- Is this for controllers and gamepads?
- "Arcade mode- with individual physics to suit every game fan."
  - "In addition to the most accurate racing simulation on the planet, GTR has a completely separate Arcade mode for those gamers who love to throw the car around with wild abandon. The arcade mode is all about fun with thumping music and forgiving handling - a perfect introduction to real racing for the average gamer."
  - https://worthplaying.com/article/2004/9/11/news/19162-gtr-the-ultimate-racing-game-xboxpc-screens/