IsiMotor: Difference between revisions
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[[Category: Engines]] [[Category: isiMotor]] | |||
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== isiMotor by Image Space Incorporated == | == isiMotor by Image Space Incorporated == | ||
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* [https://sim-racing.gitlab.io/isimotor2-ai-docs/ isiMotor 2 Community AI Documentation] - Tuning Driver AI Opponents | * [https://sim-racing.gitlab.io/isimotor2-ai-docs/ isiMotor 2 Community AI Documentation] - Tuning Driver AI Opponents | ||
Latest revision as of 18:53, 28 October 2024
isiMotor by Image Space Incorporated
"ISI also developed the ISImotor game engine,[4][5] which is used for creating many racing games like GT Legends, GTR 2, ARCA Sim Racing '08, Race 07, Simulador Turismo Carretera and others." -Wikipedia
isiMotor1
"The prehistory of isiMotor2 begins with a string of games built on the isiMotor1 game engine developed by Image Space Incorporated (ISI) in the late 1990s and early 2000s: Sports Car GT (released 1999), Hot Rod Monster Squad, F1 2000, F1 Championship Season 2000, F1 2001, F1 2002, F1 Challenge '99-'02, NASCAR Thunder 2003 and NASCAR Thunder 2004." -isiMotor2 Community AI Documentation
isiMotor2
"After years of independent development by ISI, a new game engine, isiMotor2, was ready for use and was licensed to SimBin Studios for their upcoming title FIA GT Racing Game: GTR. SimBin had come into being by creating and releasing a free, unlicensed FIA GT mod for F1 Challenge – for more info, see this YouTube video by GPLaps. They were now developing a licensed game of their own after purchasing a license for the right to use isiMotor2 from ISI. This was the first of many sim racing titles built on isiMotor2. Over time, a number of different developers would license isiMotor2 for use in their games." -isiMotor2 Community AI Documentation
- isiMotor 2 Community AI Documentation - Tuning Driver AI Opponents